
The word choices, the scenes, the writing, feel like you are reading a captivating storybook. Most of the writing has this flair that reminds me of an American children’s book. There’s lore and weird terms and languages in the world of Wildermyth, but isn’t overly indulge itself with its own jargon. It’s fantasy, but not high-fantasy with people speaking hoity-toity medieval speak. The soundtrack is intimate, cosy, and perfect for its scale.Īnd I also like its distinct flavour of writing. One powerful violin performance can be enough to tug your heartstrings to whatever emotion the scene wanted.
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The music does not have the force of a full orchestra, because it doesn’t need them. character, and enemy bosses are appropriately big and intimidating, despite being 2D artwork. But that constraint still makes the characters fill with. Characters are cardboard cutouts that are flipped with only slight changes to facial expressions. Wildermyth’s soft colour tones look like from a print of an old book, filled with tales to tell. Now, ignore a bit of the scaffolding that’s still left from the Early Access phase, and you’ll see a simple but expressive art style. It can also happen as it re-render all text just as you change your character name in some parts. The game also hiccups a bit as it loads in assets.

(But there are stylistic choices of fonts which are done well, I’m more a bit annoyed at how barebones the UI can feel at times). The options and menu buttons are basic, the font choices for the UI are of a practical choice rather than stylistic. Wildermyth is an indie game that was first released on Steam Early Access, and remnants of it being a work-in-progress can, unfortunately, be seen here and there.

What it ends up is a procedurally-powered story maker with XCOM-style strategy tactics combat. Wildermyth, this little new indie title by Worldwalker Games, may have just encapsulated the magical moments from tabletop role-playing, into a tactical RPG. But more particularly, the stories and events the players themselves influence and add on top of whatever the game master sets up in the campaign. Nate Austin, Co-Founder and Lead Programmer, Worldwalker Gamesįor more information, visit, join the game’s Discord server, or check out the Steam Store page.A great tabletop role-playing game session, I believe, will always end with a story to remember and events you and fellow players remember. We are so excited to launch Wildermyth! We’ve gotten such an amazing response from the community as we’ve been building this game over the last couple years, and can’t wait for players to check out the new story content and additional features we’ve added like, multiplayer, achievements, and ability upgrades. With its papercraft art style, strategic turn-based tactical combat, and offbeat humour, it’s an experience, unlike most others. Players don’t just create characters, they grow them, and guide them through the ups and downs of life. Wildermyth’s “secret sauce” is its procedural narrative, where player choices affect the story, the characters, and the game world. Strategic turn-based tactical combat: Inspired by games like X-Com, combat in Wildermyth requires strategy and.Play solo or with friends: Wildermyth supports Steam multiplayer, meaning players can play at their own pace or bring in friends to complete the party.Varied story campaigns: Play through one of five crafted narratives, or choose a fully procedural campaign to keep it fresh.Unique magic system: Mystic characters in Wildermyth can “interfuse” with environmental objects for a unique take on combat.


Worldwalker Games, an indie developer with a big studio pedigree based in Austin, TX, has just launched their renowned storytelling RPG Wildermyth on Steam today.
